“One for the tech-head kids. An attempt to afford British videogaming some proper cultural credibility without spoiling its street-level urban spark.” The Guardian
Spanning four decades’ of development, Videogame Nation chartered the meteoric rise of the British gaming industry, from the early days of bedroom programmers to the global, multi-billion pound industry it has become. Held at Urbis, a museum dedicated to popular culture, it was an immersive and interactive exhibition; visitors could play games ranging from Manic Miner to Tomb Raider on everything from 1980s arcade consoles to the Nintendo DS.
Videogame Nation introduced a younger generation to the idea that a global industry began, in many ways, in the bedrooms of ordinary British kids, and featured talks from some of the pioneers of early games – such as the Oliver Twins, brothers who develeoped games while still at school.
Videogame journalist David Crookes created the concept for the show, with Pollyanna developing it as an immersive exhibition that was both ambitious in intent and fitted the audiences of each exhibiting venue. And Videogame Nation was not simply about gaming. Pollyanna looked at the industry’s influence on wider culture, ensuring that audiences could grasp how gaming graphics, soundtracks and aesthetics have influenced popular culture, music and visual art.